A character I translated into 3D, from Martina Pfistner's concepts, for an indie-game title in development known as Project Robotica. The project is directed by Andreas Bühler.
I was responsible for creating the high poly sculpt, retopologizing the high poly sculpt into a game-res mesh, UV unwrapping, and texturing. The polybudget to shoot for was 30k-ish Tri. Textures were set to be 2k. I learnt a lot from this project from working with female anatomy in a 3D space, to working with a stylized 3D art direction.