Project Robotica - Main Character

A character I translated into 3D, from Martina Pfistner's concepts, for an game dev student project known as Project Robotica. The project is directed by Andreas Bühler.
I was responsible for creating the high poly sculpt, retopologizing the high poly sculpt into a game-res mesh, UV unwrapping, and texturing. The polybudget to shoot for was 30k-ish Tri. Textures were set to be 2k. I learnt a lot from this project from working with female anatomy in a 3D space, to working with a stylized 3D art direction.

Marmoset Viewer

Sean hicks robotica mainchar1

Screenshot of Marmoset View

Sean hicks robotica mainchar3

Screenshot of Marmoset View

Sean hicks robotica mainchar2

Screenshot of Marmoset View

Sean hicks robotica mainchar4

Screenshot of Marmoset View