Renders - Zbrush sculpt was used to make displacement maps. This uses topology that was made for subdivision in mind.
High poly sculpt of Midbus in Zbrush
High poly sculpt of Blizzard Midbus in Zbrush
Video of the model and textures in engine
Midbus - Super Smash Bros. Ultimate style
This is a set of models and textures that I made of Midbus, from the video game 'Mario & Luigi: Bowser’s Inside Story', in the art direction of Super Smash Bros. Ultimate. I also created his other form in the game- where he gains ice elemental powers and fur on his back- which is known as Blizzard Midbus.
It was made as a player cosmetic for a video game mod. You can see the model in action in the video!