Project Robotica - Spider+Moth Hybrid Boss

Marmoset Viewer

Sean hicks projectroboticaspiderboss1

Screenshot of Marmoset View

Sean hicks projectroboticaspiderboss2

Screenshot of Marmoset View

Sean hicks projectroboticaspiderbosstpose2

Screenshot of Marmoset View (Default/Rigging Position)

Sean hicks projectroboticaspiderbosstpose1

Screenshot of Marmoset View (Default/Rigging Position)

Project Robotica - Spider+Moth Hybrid Boss

A boss creature I translated into 3D, from Martina Pfistner's concepts, for an indie-game title in development known as Project Robotica. The project is directed by Andreas Bühler.
I was responsible for creating the high poly sculpt, retopologizing the high poly sculpt into a game-res mesh, UV unwrapping, and texturing. The polybudget to shoot for was 30k-40k Tri for this boss. I learnt a lot from this project from optimizing stylized fur, to working with an arachnid enemy/boss.

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